Project X Zone: Dreams Do Come True

Before I go into detail about Project X Zone, let me first clarify something. I love crossovers. Video game crossovers, movie crossovers, book crossovers, cartoon crossovers, crossovers that bring together two completely different mediums. I love ‘em all. When Dissidia: Final Fantasy came out for the PSP 5 years ago, it was like a dream come true. Finally, after 20 years, there was a game that brought together characters from different Final Fantasy games. The fun fighting aside, it was even more fun watching the different characters interact even if the game’s plot and writing left something to be desired.

And that’s what I love about crossovers. Seeing characters from different “universes” interacting. Crossovers tend to highlight the similar themes across different stories as well as the differences between them. I find it all incredibly fascinating.

So when Project X Zone was originally announced, I was pretty excited. But considering the fact that its PS2 prequel, Namco x Capcom, was never released outside of Japan, I wasn’t very hopeful. I figured the game would have to be dubbed (ultimately, it wasn’t), and finding a voice cast for such an insane amount of characters would probably be crazy expensive. Plus, was there even demand for this kind of game outside of Japan? (Or in Japan, for that matter. Apparently the game didn’t sell all that well in Japan.)

The opening is only the tip of the iceberg
The opening is only the tip of the iceberg

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Better Late than Never: Etrian Odyssey IV

When I was growing up, I tended to play the games that my older brother purchased for the NES and later the SNES (and later the Playstation). My brother picked up Final Fantasy for NES, and so I would later play Final Fantasy II (IV) after he finished it on SNES. When I later learned of other JRPG franchises, I noticed the Dragon Quest franchise. I don’t think we’d ever played it. And if we did, I don’t remember it. My brother, in some conversation a long time ago by now, mentioned that Final Fantasy had appealed to him over Dragon Quest because in the former you could see your characters while you’re fighting.

And so we became two of millions of Final Fantasy fans.

This post isn’t about the Final Fantasy series, for once. Nor is it even about Dragon Quest. I just wanted to bring attention to the way Dragon Quest presents its battles for most of the series (up until IX, I believe?). You only see the enemy. You don’t see your own characters. Later on you’d get to see graphical displays of the spells you cast and so on. Such a way of presenting battles never really appealed to me.

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