As someone who started seriously gaming during the SNES era, I’ve always been fond of the 16-bit Japanese RPG. The expanded capabilities the SNES offered allowed for more complex games, which also turned out to be somewhat less tedious than their NES ancestors. Final Fantasy IV-VI are an excellent example of this. And while RPGs on the Playstation benefited from enhanced graphics capabilities and a larger storage capacity, they were really just 16-bit RPGs on better hardware when you get down to it. Many of them, anyway. Games gradually evolved through the Playstation era and changed until you got the PS2 era when RPGs were noticeably different.
(Hiroki Kikuta, on the right)
It’s not often that one gets a Japanese game music composer as a guest at conventions over here on the east coast. So naturally, I was pretty excited when I heard Hiroki Kikuta was to be a guest at MAGFest9. He had a Q&A panel around noon on the third day of the con where he answered attendees’ questions. Despite the fact that Mr. Kikuta was feeling under the weather, he still happily answered everyone’s questions.